Behind the Scenes of Fallout, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV show is back to streaming services, and it's fair to say that viewers were agreeably astonished by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing different facets of the player's journey.

There was vault-dweller Lucy, striving to uphold her morals and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his cult's dogma and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the contaminated wilderness.

Setting the Stage for Season Two

The debut season's finale disclosed a major secret about who helped cause the nuclear war that sealed a group of people in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the next installment – and, on this occasion, hopes are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the feedback to the show, so this time people are coming in with more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its production team insisted on authentic items and locations were built, echoing the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an adaptation, especially of a video game, is to feel like it’s real.”

Indeed, virtually each creature you see on-screen is real, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the video games. This shared passion for the universe is apparent in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, representing a shift from the initial release. This approach will foster a new weekly discussion, a dynamic the showrunners themselves are excited to observe.

“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”

Eugene Pearson
Eugene Pearson

Digital marketing specialist with over a decade of experience in SEO and content strategy for UK businesses.